![]() ![]() Feeding into this design flow are valuable “King Lums” which double the value of all other Lums you collect for a short period of time, vital to achieving the high quantities necessary to free Electoons when the stage is finished. Touching certain plants and platforms in a stage will cause Lums to pop out in your path and give hints to how to achieve the proper tempo and direction to follow. But to collect them all, you’ll have to find the stage’s specific rhythm and fit yourself into it. That will award you with one Electoon at the end. It’s one thing to simply walk through a stage. Where the rhythmic aspect comes into focus is in the arrangement of these objects within the levels. Every stage allows the opportunity to free multiple Electoons through achieving goals including stage completion, collecting certain amounts of musical (and sleepy) “Lums” during stages and by finding hidden Electoons in secret areas. The goal of the game is to free Electoons, little pink balls with fabulous ponytails whose power allows Rayman greater access to the worlds connected to the Glade of Dreams. Nowhere is this rhythm more apparent than in the expert stage design. Everything from the crisp/vibrant graphics to the upbeat/complex music merges together to create a complete experience that’s better than the sum of its individual parts. It also sets a tone for the entire experience, cleverly demonstrating the elements of rhythm which touch all aspects of the game. ![]() ![]() The opening cutscene does more than merely set the stage for the loose and light story, which sees Rayman and friends saving the Glade of Dreams from encroaching nightmares. The very first thing you will notice upon firing up Origins is its stunning presentation. Rayman Origins (PlayStation 3, Xbox 360, Wii) I did not care one tiny bit that I would have to play through this entire game again. As a reviewer, I realize that this situation is not going to happen to players who buy the game and have to keep that in mind in my assessment, but it can be frustrating from the perspective of working to accomplish the goal of writing the review.Įxcept, with Rayman Origins, it wasn’t. In this case, I had played through approximately 40% of Rayman Origins when I went back to the console and fired it up for the second time, only to discover that my save data had been corrupted. This can occasionally cause some hiccups in the process, as last minute bugs might need to be worked out or some otherwise completely unexpected (and likely non-standard) issue crops up that the consumer who buys the game on launch day will never experience. Sometimes when we receive a game for review, it’s not exactly the final code, but a build intended to run on a version of the console hardware which isn’t the standard one sitting in your home. So, here’s a funny story about my experience reviewing Rayman Origins. ![]()
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